#pragma once
#include "AnimationSprite.h"
#include "PhysicsBody.h"
#include "ConstDefine.h"
class SpriteMonster:public CAnimationSprite,
					public CPhysicsBody
{
public:
	SpriteMonster(void);
	~SpriteMonster(void);
	void setSubTag(MONSTER_SUB_TAG subTag);
	MONSTER_SUB_TAG getSubTag();
private:
	MONSTER_SUB_TAG subTag_;
};
